StudioShell
Acoustic Room Simulator
Design your studio space in 3D, choose wall and floor materials, place furniture and acoustic treatment — then instantly see how it all affects your room's reverb time (RT60).
3D Room Builder
Material Library
RT60 Analysis
StudioShell is built for desktop
This 3D acoustic simulator needs a larger screen for the full experience — orbit the room, drag objects, and hear the reverb.
Open on a desktop browser
StudioShell Acoustic Room Simulator
1
Room Setup
Size & materials
2
Objects
Furniture & treatment
3
Analysis
Reverb time & tips
Quick Start
Choose a preset or customize the room size below.
Room Dimensions
Length 4.0 m
2m10m
Width 3.5 m
2m8m
Height 2.5 m
2m4m
Room Volume
35.0
cubic meters (m³)
L
4.0
×
×
W
3.5
×
×
H
2.5
Dimension Ratio
L:4.0W:3.5H:2.5
Surface Materials
Pick a material for each wall, floor, and ceiling.
Back / Front Walls
Left / Right Walls
Ceiling
Floor
Place Objects
⬅ Drag items onto the room to shape its sound.
RT60 Analysis
See how your room's size, materials, and objects affect reverb time.
Reverb Time (RT60)
—
seconds
Calculating…
Reverb by Frequency
Eyring Formula
Better accuracy for treated rooms
Reference
Below 0.2s — too dry
0.2–0.5s — ideal for studios
0.5–0.8s — too much reverb
Above 0.8s — very echoey
3D PreviewDrag to orbit · Scroll to zoom
Choose a room preset or adjust the sliders below
Monitors: Not placed
Click select Grab arrows move on axis ↑↓←→ nudge (+Shift fine) R rotate Del remove
Analyzing Acoustics
Tracing sound reflections…
seconds reverb time (RT60)
Simulating sound waves…
Undo:
Select Material
Can't place here — objects overlap