Describe a surface and Omma Studio generates a full PBR material - the texture maps that make 3D look real. Apply it to your models and web scenes for surfaces that catch the light correctly.
What makes 3D look real is not the model - it is the material. PBR (physically based rendering) materials describe how a surface reacts to light, and authoring them by hand is slow, technical work. Omma Studio generates a complete PBR material from a description, with the maps a renderer needs, ready to apply to your 3D models and bring web scenes to life.
Type "brushed steel", "rough concrete", "polished marble", or "woven linen" and Omma Studio generates a material that reacts to light the way the real thing does.
Materials come as physically based texture sets, so they hold up under any lighting - studio, golden hour, or a dim interior.
Surfaces tile seamlessly, so they cover large objects and environments without visible seams or repetition.
Generated materials persist in your Studio library, ready to reuse across models, scenes, and projects.
Use a material on a model you generated in Studio or a GLB you brought in, then feature it in a web scene built with Omma.
Export the maps for Blender, Unity, Unreal, or your own renderer. The materials are yours to take anywhere.