Omma Studio - Materials

Make PBR materials
with AI

Describe a surface and Omma Studio generates a full PBR material - the texture maps that make 3D look real. Apply it to your models and web scenes for surfaces that catch the light correctly.

3D renderingProduct visualsWeb scenesGame surfacesArchitectural vizMaterial studies
Surfaces that look real

Photoreal materials, from a description

What makes 3D look real is not the model - it is the material. PBR (physically based rendering) materials describe how a surface reacts to light, and authoring them by hand is slow, technical work. Omma Studio generates a complete PBR material from a description, with the maps a renderer needs, ready to apply to your 3D models and bring web scenes to life.

1
Generate full PBR materials from a prompt
2
Physically based maps for realistic lighting response
3
Tileable surfaces for wood, metal, fabric, stone, and more
4
Apply to 3D models and web scenes built with Omma
Features

Materials tuned for real rendering

Describe the surface

Type "brushed steel", "rough concrete", "polished marble", or "woven linen" and Omma Studio generates a material that reacts to light the way the real thing does.

Full PBR maps

Materials come as physically based texture sets, so they hold up under any lighting - studio, golden hour, or a dim interior.

Tileable by default

Surfaces tile seamlessly, so they cover large objects and environments without visible seams or repetition.

Your material library

Generated materials persist in your Studio library, ready to reuse across models, scenes, and projects.

Apply to your 3D

Use a material on a model you generated in Studio or a GLB you brought in, then feature it in a web scene built with Omma.

Download and reuse

Export the maps for Blender, Unity, Unreal, or your own renderer. The materials are yours to take anywhere.

Make any surface look real

Describe the material in Studio. Apply it to your 3D.

Open Omma