PBR Materials

Generate physically-based rendering (PBR) material texture sets in Studio from a text prompt.

A physically-based rendering (PBR) material is a set of texture maps you can apply to surfaces in 3D scenes for realistic lighting response. Generation runs as a background job.

What you get#

A material always includes a base color map, plus any of these optional maps you enable:

  • Normal — surface detail and bumps
  • Height — displacement
  • Roughness — how matte or glossy the surface is
  • Metalness — which parts read as metal

Settings#

  • Prompt — Describe the surface ("weathered copper", "mossy stone", "brushed aluminium").
  • Resolution — 512px, 1K, 2K, or 4K.
  • Output format — PNG, JPEG, or WebP.
  • Maps — Toggle which optional maps to generate alongside the base color.

Studio previews the material on a sphere so you can see how it tiles and reacts to light before downloading the individual maps.

Using your materials#

Materials are saved to your Asset Library and download as individual texture-map files you can apply to 3D models and scenes.